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There was a kind of magic in the early games, and then there was a kind of ability in the later mini games. Weird cartoon monsters, broken crates, imaginative gunfights and crazy screen chaos with lot

Sullivan Stapleton:There was a kind of magic in the early games, and then there was a kind of ability in the later mini games. Weird cartoon monsters, broken crates, imaginative gunfights and crazy screen chaos with lots of bouncing coins are the real fun we discovered twenty years ago. Today, all of this is provided in a hundred different games. But there is no magic or at least ability, it is just a series of sloppy colors and shapes, a whirlwind of ineffective nostalgia, without any innovation, creativity, confidence or skill. It took many years, but now it is used to support a piece of hardware, and finally it feels like it has become a soulless corporate property.I quit the game half an hour in, so my review will only show the technical mess this game is. It’s not even 30fps on PS5, and I could live with 30fps in games like that. But the graphics look like the first part of the series. Where is RTX? Controls feel clonky but that might come from the stuttering / low framerate. This is nothing that can be overseen in a QA, so they released it while fully aware of the issues the game has and that makes it a 0/10.It is one of the most compact and beautiful atmosphere and visual experience you can afford. This is a real masterpiece of art, thanks to a solid story and excellent level design. Due to its slow gameplay and the large environment that may take a long time to move around, it may be a bit difficult and unsuitable for some viewers.

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