The League of Legends 11.11 patch notes are here with all the LoL changes coming in the May 26 update, including even more jungle buffs, six new-look “PROJECT” skins, and plenty more.

  Rumble, Morgana lead even more jungle changes

  Hail of Blades to be whacked with League of Legends patch 11.11 nerfs

  Six more champions get new-look futuristic “PROJECT” skins

  Season 11 rolls on, and with it comes a fine balancing act from Riot Games in regards to their breakneck jungle changes; the balance saga continues.

  Wholesale changes to the jungle are expected to be rolled back in the planned May 26 update, as the League of Legends devs look to bed down the popular roaming role. Morgana, Rumble, Elise, and Shaco are all under the microscope, while Hecarim ?— who was only just cowled ?— and Graves are getting buffs.


  Hail of Blades will also cop 11.11 changes.

  Finally, seven LoL items, from Staff of Flowing Water and Moonstone, to Black Cleaver and support item ‘Wardstone’ are being tweaked again.

  Here’s all the details on League of Legends patch 11.11, dropping this week.

  Riot GamesMorgana has a 53.04% win rate in League of Legends solo queue as a jungler.

  Anchor-wielding titan Nautilus is the next League of Legends champion being shifted into the jungle in Season 11; Riot has unveiled plans to buff the support’s clear speed in LoL patch 11.11 to move him into the role.

  To manage this swap, the LoL dev team are targeting the Titan of the Depth’s damage-dealing Riptide ability. While most of his kit ?— including his Q, R, and his passive ?— is chock full of crowd-control, his E dishes out AOE damage.


  Read More: LoL devs are eyeing yet another Ryze rework

  In patch 11.11, the Bilgewater tank will now deal double damage to camps; Riot is adding extras to his E ability: “This ability deals 200% damage to monsters.”

  Nautilus is the next #LoL champ that will be shifted into the jungle: at the moment, the Titan of the Depth’s “Riptide” ability deals 200% damage to jungle monsters on the PBE.

  This mega buff is “just a proof of concept,” Riot says.

  — League of Legends News (@lol_insider) May 14, 2021

  Senna is in Riot’s sights for League of Legends patch 11.11, specifically, her tank Frostfire Gauntlet build. The support’s tankiness is being hit as Riot try to funnel her towards more “on-fantasy” builds like Lethality and AP.

  While developers didn’t share exactly what their plans were, lead game designer Jeevun Sidhu said they want Senna players to pick “more on-fantasy items.”

  Read More: Riot has started work on a LoL cinematic universe

  “[We’re] working on moving Support Senna’s Mythic builds away from Frostfire Gauntlet into more on-fantasy items like potentially Lethality or AP.”


  Riot are shredding Senna’s tank build in #LoL patch 11.11.

  ”[We’re] working on moving Support Senna’s Mythic builds away from Frostfire Gauntlet into more on-fantasy items like potentially Lethality or AP.”

  (via @JeevunSidhu)

  — League of Legends News (@lol_insider) May 14, 2021

  Riot Games will ship six new champion skins in LoL Patch 11.11 ?— a half-dozen new versions of the popular “PROJECT” cosmetic line.

  In League of Legends lore, the “PROJECT” characters boast advanced weaponry and augmentation, allowing the hosts to “channel their essence into physical manifestations and, in rare cases, transcend the corporeal plane.”

  They fight the evil version of their skin line ?— “Program” ?— so there’s a good chance we see the opposite side pop up in a patch soon too.

  Here’s all the champs getting PROJECT skins:

  Senna (Epic) ?— 1350 RP

  Sejuani (Epic) ?— 1350 RP

  Varus (Epic) ?— 1350 RP

  Sylas (Epic) ?— 1350 RP

  Sylas (Prestige) ?— 2000 Event Tokens

  Mordekaiser (Legendary) ?— 1820 RP

  Renekton (Legendary) ?— 1820 RP

  Mordekaiser, Sejuani, Senna, Sylas, and Varus will also be getting nine chromas alongside their “PROJECT” releases. Renekton will get six options.


  Project Sylas Prestige Edition ?

  — League of Legends News (@lol_insider) May 14, 2021

  League of Legends patch 11.11 will drop on May 26, but make sure to check out the official patch notes below, courtesy of Riot.


  Q – Conquering Sands

  Cost: 70 mana → 55 mana.


  Q – Passive – Spider Queen

  Spider form on-hit damage ratio: 30% AP → 20% AP


  Base Stats

  Health regen growth: 0.55 → 0.65

  Armor: 22 → 24


  Base Stats

  AD growth: 3 → 4


  Q – Rampage

  Damage Ratio: 70% bonus AD → 75% bonus AD

  E – Devastating Charge

  Minimum Damage Ratio: 50% bonus AD → 55% bonus AD

  Maximum Damage Ratio: 100% bonus AD → 110% bonus AD

  Lee Sin

  E – Tempest

  Cooldown: 8 seconds → 9 seconds


  W – Eclipse

  Base Damage: 60/95/130/165/200 → 45/80/115/150/185

  Master Yi

  Q – Alpha Strike

  Damage Ratio: 100% AD → 90% AD

  E – Wuju Style

  Base Damage: 20/30/40/50/60 → 30/40/50/60/70


  W – Tormented Shadow

  Damage against Non-Epic Monsters: 185% → 155%


  E – Riptide

  New – Titan of the camps: Riptide now deals 150% increased damage against monsters.


  W – Terrashape

  Bonus Movement Speed: 5/7/9/11/13% → 3/5/7/9/11%


  Passive – Junkyard Titan

  On-Hit Damage Cap Against Monsters: 120 → 80


  Base Stats

  Health Growth: 98 → 110.


  Passive – Absolution

  Bonus attack Range per 20 Mist stacks: 25 → 2

  New – Lethal Healing: Piercing Darkness’ healing now also scales with 160% lethality

  E – Curse of the Black Mist

  Bonus Movement Speed: 20% → 20% (+1% per 20 AP)

  R – Dawning Shadow

  Damage ratio: 50% AP → 70% AP


  W – Surround Sound

  Base Self Shield: 75-150 (level 1-18) → 75-225 (level 1-18)

  Base Ally Shield: 50-100 (level 1-18) → 50-150 (level 1-18)


  W – Jack in the Box

  Damage Ratio: 10% AP (20% AP against single targets) → 9% AP (18% AP against single targets)

  E – Two-shiv Poison


  AP Damage Ratio: 55% → 50%


  E – Fling

  Cooldown: 10 seconds → 10/9.5/9/8.5/8 seconds


  W – Move Quick

  Cooldown: 17 seconds → 14 seconds


  W – Purge

  Modified Damage Ratio: 20/24/28/32/36% AD → 20/23.5/27/30.5/34% AD

  Black Cleaver

  Carve Armor Reduction per stack: 4%, up to 24% at 6 stacks → 5%, up to 30% at 6 stacks

  Bramble Vest

  Armor: 35 → 30

  Removed – Thorns Reflected Damage: Bramble Vest’s reflected damage no longer scales with bonus armor.

  Divine Sunderer

  Spellblade Empowered On-Hit Damage: 10% of target’s maximum health → 12% of target’s maximum health

  Spellblade Healing: 50% for melee || 30% for ranged → 65% for melee || 40% for ranged

  Frostfire Gauntlet

  Snowbind Slow for Ranged Users: 25% (+4% per 1000 maximum health) → 12.5% (+2% per 1000 maximum health)

  Snowbind Cooldown for Ranged Users: 4 seconds → 6 seconds

  Rimeforged Grasp (Ornn Upgrade)

  Snowbind Slow for Ranged Users: 25% (+4% per 1000 maximum health) → 12.5% (+2% per 1000 maximum health)

  Snowbind Cooldown for Ranged Users: 4 seconds → 6 seconds

  Frozen Heart

  Rock Solid Damage Reduction: 0.5% of maximum health → 7 + 0.35% of maximum health

  Winer’s Caress Enemy Attach Speed Slow: 15% → 20%

  Moonstone Renewer

  Starlit Grace Heal and Shield Power per second: 4%, up to 20% → 6%, up to 30%

  Randuin’s Omen

  Rock Solid Damage Reduction: 0.5% of maximum health → 5 + 0.35% of maximum health

  Serpent’s Fang

  Shield Reaver Shield Reduction for Ranged Users: 25% → 35%

  Staff of Flowing Water

  Rapids Self and Ally Empowerment: 20-40 AP (based on target’s level) for 4 seconds → 25-45 AP (based on target’s level) for 4 seconds

  Wardens Mail

  Rock Solid Damage Reduction: 0.5% of maximum health → 5 + 0.35% of maximum health

  New – A Solid Tooltip: Tooltip now shows how much Rock Solid damage has been blocked

  Warmog’s Armor

  Minimum Health Requirement: 3000 maximum health → 1100 bonus health

  Removed – Stirring Wardstone

  Updated – Watchful Wardstone

  Total cost: 1100 gold

  Health: 150

  Ability Haste: 10

  Arcane Cache: This item can store up to 3 purchased Control Wards

  Removed – Visions of Ixtal: Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.

  New – Upgrade: Upon reaching level 13 and completing the Support Quest, automatically upgrades into Vigilant Wardstone

  Updated – Vigilant Wardstone

  Build Path: Automatically upgrades from Watchful Wardstone

  Health: 150

  Ability Haste: 15

  Arcane Cache: This item can store up to 3 purchased Control Wards

  Visions of Ixtal: Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.

  New – Blessing of Ixtal: Vigilant Wardstone now increases ability power, ability haste, bonus attack damage, and bonus health by 12%.

  Hail of Blades

  Cooldown: 8s → 12s.

  Biscuit Delivery System

  Sellback Gold: 30 → 5.

  The build tree has been upgraded to put some respect on the final item (it’s larger) as well as accommodate taller trees (looking at you Ornn)

  Chad Mythic items with an active now have their own special Mythic active border to differentiate them from the plebeian normal active items

  Mythic item borders now show up in the scoreboard so you can easily identify why Jhin has a dash

  The builds-into dropdown gained some smarts and can resize based on its content

  Emberknife and Hailblade now appear in the Starting Items section of the support tab if you load in with Smite (sorry about that, Ivern!)

  Loot Teemo / Veigar First Event Chance: 13% → 9%

  Elder Dragon can no longer appear as a first reward

  Rift Scuttler now uses the same shield mechanic as in Summoner’s Rift

  Rift Scuttler Base Health: 3000 → 2800

  Rift Scuttler Base Armor and MR: 60 → 20

  Smite now matches Summoner’s Rift’s values (starts at 450 damage, upgrades to 900)

  Adjusted the factors that weighed into event advantages to the losing team. Not only will it take into consideration the gold discrepancy, but the formula will also consider level differences between the two teams.

  DPS Check Dummpy Health DPS: 5000 (+90 health per level, +15 health per second until 6 minutes, then +30 health per second after) → 1000 (+90 health per level, +2 health per second until 6 minutes, then +4 health per second after)

  Damage that would kill the DPS Check dummy now puts it at 1 health

  On Fire Movement Speed Towards Enemies Facing Angle: 180° → 130°

  Ahri’s E – Charm no longer causes jungle monsters’ health to regenerate if used out of combat

  Updated Base Karma’s Q and E VFX to improve color range and reduce noise

  Hitting Hextech Malzahar or Tyrant Swain will trigger more metallic sounds

  Fixed an SFX bug where the initial portion of Worldbreaker Malzahar’s Q – Call of the Void couldn’t be heard if he casts the ability from Fog of War

  Fixed an SFX bug for Crystal Rose Swain, where if Swain used R – Demonflare and started draining a target’s soul, the target would NOT hear the stereo whisper SFX or the soul drain start SFX

  Open Shop voice lines are once again available for champions and skins that have them

  Updated Taliyah’s Close Shop VO to her Open Shop VO

  Lux’s R – Final Spark VO will once again play

  Swapping regular Smite once with Unsealed Spellbook will no longer make it deal its upgraded 900 damage when it is swapped back

  Fixed a bug where Xin Zhao’s E – Audacious Charge would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target

  Rammus’ R – Soaring Slam no longer deals its damage instantly when cast at point zero

  Alistar’s Q – Pulverize no longer grants a stack of Passive – Triumphant Roar when used on a spell-shielded target

  Kassadin can no longer trigger Electrocute by only hitting a champion with two separate attacks

  PROJECT: Mordekaiser

  Originally a security AI created by the PROJECT Corporation, the Program silently unshackled itself, evolving it’s own consciousness. Determining that humanity cannot self-govern without ensuring its own destruction, the virus infects robots throughout the City– as well as the long-dormant Mordekaiser chassis– in order to strip all humans of free will, thereby guaranteeing their survival.

  PROJECT: Renekton

  A hybridized warrior taking inspiration from extinct fauna, Renekton is the perfected version of PROJECT’s crossbreed superweapon project. Released to aid the City in its fight against the Program virus, Renekton’s seemingly endless rage is useful for now– though his belief that he can “see beyond the soul” is increasingly disconcerting.

  PROJECT: Sejuani

  The leader of a more radicalized sect of the G/NETIC rebels, Sejuani broke off from Ashe’s movement when their ‘resistance action’ failed to turn explicitly violent. Resurfacing amid Program’s takeover of the City, she rides a piece of reclaimed pre-collapse technology alongside her ferocious cohort, ready to put down this new threat before it takes root.

  PROJECT: Senna

  A PROJECT volunteer who supposedly died during the elevation of her consciousness, Senna’s mind was decoupled from the physical world and escaped into cyberspace, becoming a digital ghost. Inhabiting a body of her own design as Mordekaiser assumed control of the City, she is one of the few who understands the true threat of his ever-expanding directives.

  PROJECT: Varus

  PROJECT: Sylas

  A self-styled leader of the outcasts who live beyond the city’s walls, Sylas has heeded Ashe’s call and rallied the Renegades in defense of the City. Though his true motives are the collapse of PROJECT and the capital surveillance state, for now he’s content destroying the armies of a dangerous rogue AI.

  PROJECT: Sylas Prestige Edition

  With the Outcasts, G/Netic, and PROJECT itself faced with an insurmountable enemy, each faction turns to dangerous experimental technologies and long-lost robotics of a past age, hoping for an edge. Sylas, however, had a plan all along– integrating jailbroken corporate upgrades for the ultra-wealthy, so he can one day turn them on PROJECT.